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Old Dec 24, 2007, 04:55 AM // 04:55   #21
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Quote:
Originally Posted by Dante the Warlord
GW is based through skill and not time, this was stated on the box in the first game. Back when i first got the game I was happy i got guild wars instead of WoW.

Guild wars is fun because you can create a character and max it out completely in about a week or even less. But armor level/character level is nothing. It doesn't decide how good you are. This is where true "skill" lies, you need to understand how to make good builds and just the right insignias and stat enhancers. Plus there are different styles of playing your profession and since its easy to finish one character. You can experience completely new ways of playing, unlike WoW where you are stuck with ONE character and have 234234 skills to use, thus involving no skill to play, only meaningless nerdy lives.

SO in the long run guild wars players have more time on our hands to have fun instead of grinding. Or would you rather be a over caffeinated, playing till 3:00 A.M. obessed gamer playing WoW. I know a kid who did that and got to a number 5 ranking in WoW competitively in his server. Long story short, he didn;t have friends till have sold his account for 14 hundred and lived life lol.

Basically through my meaningless rambling, WoW takes longer to do, and is more for obsessive gamers. Its like guildwars, but you gain 1 XP for every 5 kills. You get the same thing WoW has to offer in less time and can play every profession, while living life at the same time.
For not having played WoW, you suuuuuuuuuure know a lot about it.

(i.e. you are wrong on every single point you make, and completely and utterly bias)

I'd try to explain it to you, but then you'd probably call me a "WoW fanboi."
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Old Dec 24, 2007, 04:56 AM // 04:56   #22
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I love it, all(or mostly all) MMo's today require you to be rich to be the best. Guild Wars takes away that so you can focus more on having fun that just making money all day.

:D
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Old Dec 24, 2007, 04:57 AM // 04:57   #23
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Quote:
Originally Posted by Zinger314
For not having played WoW, you suuuuuuuuuure know a lot about it.

(i.e. you are wrong on every single point you make, and completely and utterly bias)

I'd try to explain it to you, but then you'd probably call me a "WoW fanboi."
I'm seconding this. Research more before you flame, Dante.
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Old Dec 24, 2007, 05:17 AM // 05:17   #24
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thirded on WoW.

I don't play WoW, but I know enough people who manage to play casual and have real lives. 9+ Million people can't all be grinding Cartmans or Korean farmers. You can get far in WoW playing casual. Just not as fast. If you just enjoy the journey, you will be amazed at how soon it seems you reach your goal.

But yeah, the point of armor equality was the PvP aspect. They could, considering the separation of pvp and pve in GW2, do it then. I think they'll stick as much as possible to this model, however. Jeff Strain said they want to keep "what works", and for casual players, the current system is what works.
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Old Dec 24, 2007, 05:18 AM // 05:18   #25
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I think that GW does a decent job with something I like to call optional grind, so in GW2 maybe we will be getting armor that makes you extremely godly even though you're a @#&$ head who can't tell left from right but have it only work in PvE not in PvP.

Quote:
Originally Posted by Zinger314
For not having played WoW, you suuuuuuuuuure know a lot about it.

(i.e. you are wrong on every single point you make, and completely and utterly bias)

I'd try to explain it to you, but then you'd probably call me a "WoW fanboi."
Cuz you are.
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Old Dec 24, 2007, 05:20 AM // 05:20   #26
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Quote:
Originally Posted by Nevin
Cuz you are.
That doesn't change the fact that what Dante posted was horribly exaggerated and false.
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Old Dec 24, 2007, 06:02 AM // 06:02   #27
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skill based Vs Gear based argument again

if you want a game based on grinding towards the best gear play WoW.
if you want a game based on endlessly tweaking your technique and build play GW.
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Old Dec 24, 2007, 06:25 AM // 06:25   #28
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*Whispers OP, "You blew your case with your second post."

KANE

And Zinger..... I thought u WERE a fanboi!
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Old Dec 24, 2007, 06:51 AM // 06:51   #29
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Quote:
Originally Posted by KANE OG
And Zinger..... I thought u WERE a fanboi!
No. I have actual reasons for liking WoW better. (and no, I don't play it currently, since I seek to maintain a high GPA.)

I'd be making a thread "A Litany of Comparison: GW and WoW," but the thread would be derailed ipso facto and Kakumei would never let me forget it.
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Old Dec 24, 2007, 05:11 PM // 17:11   #30
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OMG! Another thread degenerates into stupidity.

In this one, people are saying "WoW is just a lot of grinding", while in countless other threads people are complaining that GW is just a "grind for titles". Make up yer f'n minds people!!
Actually, they both have their "grind" aspects, and in both cases you only need to grind if you want to.

Personally, I like the WoW idea of the better armors with higher stats, etc. (and the same for weapons and other goodies.) But I think people are (as usual) overlooking one very big difference between GW and WoW - monthly fees. And, no, I don't mean that GW is better because it doesn't have monthly fees.

WoW, since it's based around MFs, is very much aimed toward ensuring that your on-line experience is continually interesting so that you will continue to play/pay. They therefore can/do create many quests/missions that have some definite goal in mind to keep you playing. Simply put, WoWs goal is to keep you playing.

GW, on the other hand, since no income is generated from on-line play, is naturally geared toward providing you with a relative finite game experience which will be interesting enough to prompt you to want to buy the next GW product. Or, simply put, GW goal is to get you to buy the next campaign/expansion/game, not to play on-line as much as possible.

This makes the approaches to things like levels, armors, character enhancements etc. different - but not necessarily is one better than the other.

But, to sum up my own personal opinion, if WoW had the "look-and-feel" of Guild Wars, instead of being so stupidly cartoonish, I'd be playing it instead of GW. IMHO WoW is much more of an actual RPG than GW is. The main idea of an RPG is to continually try to get new/better skills/equipment - not play for 2 days, get to lvl20 and get all the skills and max armor, and then run around farming crap to get stupid holiday masks. /rant
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Old Dec 24, 2007, 06:15 PM // 18:15   #31
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Quote:
Originally Posted by Stormlord Alex
You've basically grasped the whole ethos of Guild Wars - all equipment is balanced, and you don't have to be one of the mega-rich elite to own the best gear. All money gets you is shiny weapons and pretty armours.
This is the entire point of GW, what sets it apart from other games. It's not gonna get changed.

Once you've got the leet skins, go PvP.
And I like it this way, personally. My teammate's armor, even if it's a basic skin with max AL, is as equal IN STATS (what matters the most in this game, gear-wise) as my elite set. Made for the casual player in part, since they don't necesserily have the same amount of cash as his hardcore counterpart... and the PvP balance. Not sure I'd like to face a monk who's got a -10dmg. reduction and another +30AL vs. fire magic because he's running with his FoW set.

(Gonna have to stop it there, rah.. might edit with more stuff later)
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Old Dec 24, 2007, 06:29 PM // 18:29   #32
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Quote:
Originally Posted by Stormlord Alex
All money gets you is shiny weapons and pretty armours. This is the entire point of GW, what sets it apart from other games. It's not gonna get changed until GW2.
FTFY, unfortunately.
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Old Dec 24, 2007, 06:45 PM // 18:45   #33
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Yeah the current system is fantastic. One of the main reasons I purchased the game.

There are countless other online games that use the sort of system your looking for. GW is one of the few that does it this way.

Skill>time is by far the best of doing it imo, no disadvantage for those who dont grind or farm areas. Everyone is equal, only player skill matters.
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Old Dec 25, 2007, 06:02 AM // 06:02   #34
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I think you should go play WoW. Guild Wars doesn't seem to be your kind of game. I love having stats separated from appearance. It was horrible before Factions where armour was tied to stats. Every warrior with brains ran gladiator armour, rangers ran druid, etc. Everyone looked the same. After the release of Factions, you started seeing some variation, and with the introduction of insignia, even more. Increased variation in visual appearance is a good thing.

Last edited by -Loki-; Dec 25, 2007 at 06:04 AM // 06:04..
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Old Dec 25, 2007, 06:08 AM // 06:08   #35
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Quote:
Originally Posted by Zinger314
I'd be making a thread "A Litany of Comparison: GW and WoW," but the thread would be derailed ipso facto and Kakumei would never let me forget it.
Honest to God, make it. I want to read it, since you do have more experience with the game than I do--I only got to ~33 or so before the fact that I didn't really have anyone to play with got to me.
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Old Dec 25, 2007, 06:09 AM // 06:09   #36
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Yes so in a game where matches either go really quick or last until VoD we want to add MORE DEFENSE to both sides.

So gud.
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Old Dec 25, 2007, 12:30 PM // 12:30   #37
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Lol.

Frankly, the thing that most people completely don't grasp about Guild Wars is that the varying types of armor and weapon bonuses available do offer significant advantages. No, you're not going to get an epic drop that grants you an additional 7000 HP, but the +30 HP mods on weapons and offhand items is an extremely big deal if you take into account the scale of damage that Guild Wars is built on. No, you're not going to get a Thunderfury that deals thousands of DPS, but that 15^50% mod on your sword is going to significantly increase your DPS, to the point that not having a mod (or something equivalent) puts you at a significant disadvantage. No, you're not going to get a fatty shield drop that makes you impossible to kill, but "+10 Armor vs. X" shield mods are very popular for a very good reason.

It's astounding how low most people's actual understanding is of a game they've been playing for multiple years.
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Old Dec 25, 2007, 01:25 PM // 13:25   #38
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Azeren Wrathe, the max AL armor technically was endgame armour in Prophecies.
You couldn't get it until very close to the end of the campaign, apart from getting run to that point.
When Factions, Nightfall, EoTN were released they had to push max AL to earlier parts of those campaigns so that high end areas could occupy the majority of the campaign, otherwise existing characters from previous campaigns would have little to do that was challenging in the new campaigns.

It's possible that Guild Wars 2 will work differently though and not use the campaign structure and have PvE and PvP completely seperated in terms of player stats. I have no idea.
As for how it works in Guild Wars 1, it'll stay that way and is probably one of it's most unique, casual friendly factors. I honestly do not like online rpgs that use a plethora of restrictions to ensure I need to play 500 hours with each new character before I can visit the Mushroom Palace and fight the Tofu King.

Last edited by Redfeather1975; Dec 25, 2007 at 01:29 PM // 13:29..
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Old Dec 25, 2007, 01:44 PM // 13:44   #39
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As far as quipment goes,

Point of GW is not to get BEST gear ever.

Point of GW is to get equipment that is best for combination of your build, gameplay style and oponents you face. That is actually hard and lenghty thing to do, after 2.5 years of GW I still have few important pieces of equipment missing.

Besides, todays "best" stuff is much different that best stuff two years ago (lol, we used sup runes, lol, we used energy armor, lol, we used wands and staves, lol we used sundering everything), and it continues to develop, there is still that one thing you are missing.
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Old Dec 25, 2007, 01:57 PM // 13:57   #40
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At least you don't have to go through a long quest chain/material hunt for something that is beat by something that has a longer mat hunt.
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